using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GameAnvil;
using GameAnvil.Defines;
using GameAnvil.Connection;
using GameAnvil.Connection.Defines;
using Protocol;

public class GameManager : MonoBehaviour
{
    [Header("Object References")]
    public Text roomIdText;

    public Text ChatLogText;
    public InputField ChatInputText;

    private ConnectHandler connectHandler;

    void Start()
    {
        connectHandler = GameObject.Find("ConnectHandler").GetComponent<ConnectHandler>();

        roomIdText.text = "PuzzleRoom:" + connectHandler.roomId;
    }

    void Update()
    {

    }
}
